Alshaer, A., O’Hare, D., Archambault, P., Shirley, M., & Regenbrecht, H. (2019). How to Observe Users’ Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator. Human Factors, 0018720819853682.
Park, N. & Regenbrecht, H. (2019). Resolutions and Network Latencies Concerning a Voxel Telepresence Experience. Journal of Software Engineering and Applications 12(5). 171-198.
Regenbrecht, H. T., Park, N., Ott, C., Mills, S., Cook, M., & Langlotz, T. (2019). Preaching Voxels: An Alternative Approach to Mixed Reality. Frontiers in ICT, 6, 7.
Young, J., Langlotz, T., Cook, M., Mills, S., & Regenbrecht, H. (2019). Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices. IEEE transactions on visualization and computer graphics, 25(5), 1908-1918.
Collins, J., Regenbrecht, H., & Langlotz, T. (2017). Visual Coherence in Mixed Reality: A Systematic Enquiry. Presence: Teleoperators and virtual environments 26(1), MIT Press, Cambridge/MA, USA, 16-41.
Alghamdi, M., Regenbrecht, H., Hoermann, S., & Swain, N. (2017). Mild Stress Stimuli built into a Non-Immersive Virtual Environment can elicit actual Stress Responses. Behaviour & Information Technology, London/UK: Taylor & Francis, 1-22, http://dx.doi.org/10.1080/0144929X.2017.1311374
Hoermann, S., Ferreira Dos Santos, L., Morkisch, N., Jettkowski, K., Sillis, M., Hemakumar, D., Kanagasabai, P., Schmidt, H., Krüger, J., Dohle, C., Regenbrecht, H., Hale, L., & Cutfield N.J. (2017). Computerized Mirror Therapy with Augmented Reflection Technology for Early Stroke Rehabilitation: Clinical Feasibility and Integration as an Adjunct Therapy. Disability and Rehabilitation 39(15), 1503-1514, London/UK: Taylor & Francis, http://dx.doi.org/10.1080/09638288.2017.1291765.
Langlotz, T., Cook, M., & Regenbrecht, H. (2016). Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays. IEEE International Symposium on Mixed and Augmented Reality published in IEEE Transactions on Visualisation and Computer Graphics 22(11), 2385-2394. DOI: 10.1109/TVCG.2016.2593781.
Alshaer, A., Regenbrecht, H., & O'Hare, D. (2016). Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator. Applied Ergonomics 58 (January 2017), 1-12. doi:10.1016/j.apergo.2016.05.003,
McCombie, A., Langlotz, T., Barclay, M., Walmsley, R., Regenbrecht, H., & Schultz, M. (2016). Systematic review of IBD smartphone apps for symptom monitoring and communication with healthcare professionals. Journal of mHealth, 3(3), 36-41.
Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2016/2017). Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics 23(6), 1706-1724.
Collins, J., Hoermann, S., & Regenbrecht, H. (2016). Comparing a finger dexterity assessment in virtual, video-mediated, and unmediated reality. International Journal of Child Health and Human Development 9(3), Nova Science Publishers, 333-342. (https://www.novapublishers.com/catalog/product_info.php?products_id=58216)
Regenbrecht, H. & Langlotz, T. (2015). Mutual Gaze Support in Videoconferencing Reviewed. Communications of the Association for Information Systems 37, Article 45,
Schultz, M., Seo, S.B., Holt, A., & Regenbrecht, H. (2015). Family History Assessment for Colorectal Cancer (CRC) Risk Analysis - Comparison of Diagram- and Questionnaire-based Web Interfaces. BMC Medical Informatics and Decision Making 2015, 15:95, doi:10.1186/s12911-015-0211-1
Regenbrecht, H., Hoermann, S., Ott, C. Mueller, L., & Franz, E. (2014). Manipulating the Experience of Reality for Rehabilitation Applications. Proceedings of the IEEE 102(2), February 2014, 170-184.
Hoermann, S., Hale, L., Winser, S., & Regenbrecht, H. (2014). Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation. International Journal on Disability and Human Development 13(3):355-60.
Hoermann, S., Franz, E., & Regenbrecht, H. (2012). Referred Sensations Elicited by Video-mediated Mirroring of Hands. PLoS ONE, 7(11), e50942. doi:10.1371/journal.pone.0050942
Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C. Hale, L., Schubert, T., & Hoermann, J. (2012). Visual Manipulations for Motor Rehabilitation. Elsevier Science:Computers & Graphics 36(7), 819-834.
Al-Issa, H., Regenbrecht, H., & Hale, L. (2012). Augmented reality applications in rehabilitation to improve physical outcomes: a systematic review. Physical Therapy Reviews 17(1), Maney Publishing, 16-28. [print],
Hauber, J., Regenbrecht, H., Cockburn, A. & Billinghurst, M.(2012). The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces. The Open Software Engineering Journal 6(1), [DOI: 10.2174/1874107X01206010001], Bentham Science, 1-20.
Regenbrecht, H., Franz, E., McGregor, G., Dixon, B., & Hoermann, S. (2012). Beyond the looking glass: Fooling the brain with the Augmented Mirror Box. Presence: Teleoperators and virtual environments [2011] 20(6), MIT Press, Cambridge/MA, USA, 559-576.
Hebecker, R. & Regenbrecht, H. (2011). Visual surveys with purposeful games. John Benjamins Publishing:Information Design Journal 19(3), 259-271.
Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., Schmalstieg, D. & Regenbrecht, H. (2011). Collaborative use of mobile augmented reality with paper maps. Elsevier Science: Computers & Graphics 35 (2011), 789-799
Scowen, G. & Regenbrecht, H. (2009). Increased Popularity through Compliance with Usability Guidelines in E-Learning Websites. International Journal of Information Technology and Web Engineering 4(3). IGI Publishing, 38-57.
Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing Remote Collaborative Virtual Environments with Table-Top Interaction. Virtual Reality - Systems, Development and Applications, 10(2) (September 2006). Springer/London, 95-107.
Regenbrecht, H., Baratoff, G., & Wilke, W. (2005). Augmented Reality Projects in the Automotive and Aerospace Industries. IEEE Computer Graphics and Applications 25(6), November/December 2005, 48-56
Regenbrecht, H., Lum, T., Kohler, P., Ott, C., Wagner, M., Wilke, W., Mueller, E. (2004). Using Augmented Virtuality for Remote Collaboration. Presence: Teleoperators and virtual environments, 13(3), MIT Press, Cambridge/MA, USA. 338-354.
Regenbrecht, H., Wagner, M., & Baratoff, G. (2002). MagicMeeting - a Collaborative Tangible Augmented Reality System. Virtual Reality - Systems, Development and Applications, Vol. 6, No. 3, Springer, 151-166.
Regenbrecht, H. & Schubert, T. (2002). Real and Illusory Interactions Enhance Presence in Virtual Environments. Presence: Teleoperators and virtual environments, 11(4), MIT Press, Cambridge/MA, USA. 425-434.
Poupyrev, I., Tan, D.S., Billinghurst M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2002). Developing a Generic Augmented-Reality Interface. IEEE Computer, Vol. 35, Number 3, March 2002, pp. 44-50.
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence: Teleoperators and virtual environments, 10(3), MIT Press, Cambridge/MA, USA. 266-281.
Regenbrecht, H., Baratoff, G., & Wagner, M. (2001). A tangible AR desktop environment. Computers & Graphics, Vol. 25, Number 5, Elsevier Science, October 2001, pp. 755-763.
Regenbrecht, H.T., Schubert, T.W., & Friedmann, F. (1998). Measuring the Sense of Presence and its relations to Fear of Heights in Virtual Environments. International Journal of Human-Computer Interaction 10(3), 233-249.
Collins, J., Hoermann, S.,& Regenbrecht, H. (2015). Comparing a finger dexterity assessment in virtual, video-mediated, and unmediated reality. In P. Lena, S. Paul, & M. Joav (Eds.), Technology, rehabilitation and empowerment of people with special needs. New York, NY, USA: Nova Science.
Hoermann, S., Hale, L., Winser, S., & Regenbrecht, H. (2014). Patient Engagement and Clinical Feasibility of Augmented Reflection Technology for Stroke Rehabilitation. In Sharkey, Paul M.; Merrick, Joav (Eds.), Virtual Reality: Rehabilitation in Motor, Cognitive and Sensorial Disorders, Nova Science Publishers Hauppauge/NY, 95-106.
Ternes, A., Knight, P., Moore, A. & Regenbrecht, H. (2008). A User-defined Virtual Reality Chart for Track Control Navigation and Hydrographic Data Acquisition. In Moore, Antoni; Drecki, Igor (Eds.), Geospatial Vision - New Dimensions in Cartography, Lecture Notes in Geoinformation and Cartography (pp. 19-44). Springer Berlin Heidelberg.
Regenbrecht, H. (2007). Industrial Augmented Reality Applications. In Haller, Thomas, & Billinghurst, Emerging Technologies of Augmented Reality: Interfaces & Design. (pp. 283-304). Idea Group Publishers, Hershey/PA, USA.
Baratoff, G. & Regenbrecht, H. (2004). Developing and Applying AR Technology in Design, Production, Service, and Training. in Ong, S.K. & Nee, A.Y.C. (eds.) Virtual and Augmented Reality Applications in Manufacturing. (pp. 207-236). London: Springer.
Schubert, T., & Regenbrecht, H. (2002). Wer hat Angst vor virtueller Realität? Phobie, Therapie und Präsenz in virtuellen Welten [Who is afraid of virtual reality? Phobia, therapy and presence and virtual worlds]. in Bente, Kraemer, Petersen (eds.), Virtuelle Realitäten [Virtual Worlds]. (pp. 255-274). Goettingen: Hogrefe.
Schubert, T., Friedmann, F., & Regenbrecht, H. (1999a). Embodied Presence in Virtual Environments. In Ray Paton & Irene Neilson (Eds.), Visual Representations and Interpretations, (pp. 269-278). London: Springer.
Regenbrecht, H., & Donath, D. (1997). Architectural Education and Virtual Reality Aided Design (VRAD). In Daniela Bertol (ed.). Designing Digital Space - An Architect´s Guide to Virtual Reality, (pp. 155-176). John Wiley & Sons, Inc., New York/NY.
Collins, J., Regenbrecht, H., Langlotz, T., Said Can, Y., Ersoy, C. and Butson, R. (2019). Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context. IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2019), Beijing, 2019.
Tran, T.Q., Regenbrecht, H., and Tran, M-T (2019). Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments 17th IFIP TC. 13 International Conference on Human-Computer Interaction (INTERACT2019), 2019
Langlotz, T., Sutton, J., Zollmann, S., Itoh, Y., & Regenbrecht, H. (2018). ChromaGlasses: Computational Glasses for Compensating Colour Blindness. Proceedings of ACM CHI'18 Conference on Human Factors in Computing Systems (ACM CHI 2018), Montreal, 2018, Honourable Mention Award.
Langlotz, T., Tappeiner, E., Zollmann, S., Ventura, J., & Regenbrecht, H. (2018). Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces. Extended Abstracts of ACM CHI'18 Conference on Human Factors in Computing Systems (ACM CHI 2018), Montreal, 2018.
Regenbrecht, H., Reepen, A., Meng, K., Beck, S., & Langlotz, T. (2017). Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments. Proceedings of The 16th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), 90-99. ;
Alghamdi, M., Regenbrecht, H., Hoermann, S., Langlotz, T., & Aldridge, C. (2016). Social Presence and Mode of Videocommunication in a Collaborative Virtual Environment. In Proceedings of the 20th Pacific Asia Conference on Information Systems (PACIS 2016, June 27 - July 1, 2016, Chiayi, Taiwan), ISBN:9789860491029.
Alshaer, A., O'Hare, D., Hoermann, S., & Regenbrecht, H. (2016). Impact of the visual representation of the input device on driving performance in a power wheelchair simulator. Proceedings of the 11th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT), 20-22 Sept. 2016, Los Angeles, USA.
Mueller, J., Langlotz, T., & Regenbrecht, H.(2016). PanoVC: Pervasive Telepresence using Mobile Phones. 2016 IEEE International Conference on Pervasive Computing and Communications (PerCom).
Regenbrecht, H., & Langlotz, T. (2015). Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields. Short Paper in Proceedings of ACM CHINZ 2015, September, Hamilton, New Zealand.
Hoermann, S., Ferreira dos Santos, L., Morkisch, N., Jettkowski, K., Sillis, M., Cutfield, N., Schmidt, H., Hale, L., Krüger, J., Regenbrecht, H., and Dohle, C. (2015). Computerized Mirror Therapy with Augmented Reflection Technology for Stroke Rehabilitation - A Feasibility Study in a Rehabilitation Center. Proceedings of ICVR 2015 (the International Conference on Virtual Rehabilitation), 9-12 June, Valencia, Spain.
Kim, H.J., Karunaratne, S., Regenbrecht, H., Warren, I. & Wuensche, B. (2015). Evaluation of Cross-platform Development Tools for Patient Self-Reporting on Mobile Devices. Proceedings of the 8th Australasian Workshop on Health Informatics and Knowledge Management (HIKM 2015), Sydney, Australia.
Regenbrecht, H., Mueller, L., Hoermann, S, Langlotz, T., Wagner, M., & Billinghurst, M. (2014). Eye-to-Eye Contact for Life-Sized Videoconferencing. Proceedings of ACM OzCHI 2014, Sydney, Australia,
Regenbrecht, H., Langlotz, T., Ho, C., George, M., Gray, A., Walmsley, R., & Schultz, M. (2014). Field Test of a Questionnaire-based Mobile Health Reporting System. Proceedings of ACM OzCHI 2014, Sydney, Australia,
Collins, J., Hoermann, S.. & Regenbrecht, H. (2014). Virtualising the Nine Hole Peg Test of Finger Dexterity. Proc. 10th Intl Conf. Disability, Virtual Reality & Associated Technologies Gothenburg, Sweden, 2-4 Sept. 2014, 181-188.
Vendeland, J. & Regenbrecht, H. (2013). Is there any Use in Stereoscopic Slide Presentations?. ACM CHINZ ’13, November 15-16, 2013, Christchurch, New Zealand.,
Allen, M., Hoermann, S., Piumsomboon, T. & Regenbrecht, H. (2013). Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario. ACM CHINZ ’13, November 15-16, 2013, Christchurch, New Zealand.,
Robertson, C., Vink, L., Regenbrecht, H., Lutteroth, C., & Wünsche, B. (2013). Mixed Reality Kinect Mirror Box for Stroke Rehabilitation. Image and Vision Computing New Zealand (IVCNZ) 2013, November 27-29, 2013, Wellington, New Zealand.,
Regenbrecht, H., Collins, J. & Hoermann, S. (2013). A Leap-supported, hybrid AR interface approach. Short paper in proceedings of ACM OZCHI’13, November 25-29, 2013, Adelaide, SA, Australia,
Langlotz, T., Regenbrecht, H., Zollmann, S. & Schmalstieg, D. (2013). Audio Stickies: Visually-guided Spatial Audio Annotations on a Mobile Augmented Reality Platform. Proceedings of ACM OZCHI’13, November 25-29, 2013, Adelaide, SA, Australia,
Alshaer, A., Hoermann, S. & Regenbrecht, H. (2013). Influence of peripheral and stereoscopic vision on driving performance in a power wheelchair simulator system. Proceedings of ICVR, International Conference on Virtual Rehabilitation, August 26-29 2013, Philadelphia, USA,
Teoh, C., Regenbrecht, H., & O'Hare, D. (2012). How the Other Sees Us: Perceptions and Control in Videoconferencing. Proceedings of ACM OZCHI 2012, Nov 26 - 30, 2012, Melbourne, Australia.
Hoermann, S., Hale, L., Winser, S., & Regenbrecht, H. (2012). Augmented Reflection Technology for Stroke Rehabilitation - A clinical feasibility study. Proceedings of the 9th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012), Laval, France, September 10-12, 2012.
Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? - A novel AR interface approach for motor rehabilitation. Proceedings of The 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), Oct. 26 - 29, 2011, Basel, Switzerland, 219 - 228.
Teoh, C., Regenbrecht, H., & O'Hare, D. (2011). The Transmission of Self: Body Language Availability and Gender in Videoconferencing. Proceedings of ACM OZCHI 2011, Nov 28 - Dec 2, 2011, Canberra, Australia, 273-280.
Allen, M., Regenbrecht, H., & Abbott, M. (2011). Smartphone Augmented Reality for Public Participation in Urban Planning. Proceedings of ACM OZCHI 2011, Nov 28 - Dec 2, 2011, Canberra, Australia, 11-20.
John, C., Regenbrecht, H., Schwanecke, U., Haubner, N. & Teoh, C. (2010). Supporting Body Language with Volumetric Visualizations of Hands in a 3D Videoconferencing Environment. Proceedings of ACM Interactive Tabletops and Surfaces 2010, Sarbruecken, Germany, 7-10 November, 2010.
Teoh, C., Regenbrecht, H., & O'Hare, D. (2010). Investigating Factors influencing Trust in Video-Mediated Communication. Proceedings of ACM OZCHI 2010, November 22-26, 2010, Brisbane, Australia, 312-319.
Veas, E., Mulloni, A., Kruijff, E., Regenbrecht, H. & Schmalstieg, D. (2010). Techniques for View Transition in Multi-Camera Outdoor Environments. Proceedings of Graphics Interface 2010 - 36th Graphics Interface conference, May 2010, Ottawa,Ontario/Canada.
John, C., Regenbrecht, H., & Schwanecke, U. (2010). Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments. Proceedings of ACM Eurographics 2010 - 31st annual conference of the European Association for Computer Graphics, May 2010, Norrköping/Sweden.
John, C., Schwanecke, U. & Regenbrecht, H. (2009). Real-time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment. Proceedings of the 13th International Conference on Computer Analysis of Images and Patterns, September 2009, Munster/Germany, Lecture Notes in Computer Science, 2009, Volume 5702/2009, 1053-1060, DOI: 10.1007/978-3-642-03767-2_128.
Bruce, M. & Regenbrecht, H. (2009). A Virtual Reality Claustrophobia Therapy System - Implementation and Test. Proceedings of IEEE Virtual Reality, March 2009, Lafayette/LA, USA.
John, C., Schwanecke, U. & Regenbrecht, H. (2009). Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual Environments. Proceedings of IEEE Virtual Reality, March 2009, Lafayette/Louisiana.
Ternes, A., Knight, P., Moore, A. & Regenbrecht, H. (2008). A User-defined Virtual Reality Chart for Track Control Navigation and Hydrographic Data Acquisition. Proceedings of National Cartographic Conference GeoCart'2008, September 1-3, 2008, University of Auckland, New Zealand.
Sun, J. & Regenbrecht, H. (2007). Implementing Three-Party Desktop Videoconferencing. Proceedings of Australasian Computer-Human Interaction Conference ACM OZCHI 2007, November 28-30, 2007, University of South Australia, Adelaide, Australia, 95-102.
Regenbrecht, H., Wickeroth, D., Dixon, B., & Mueller, S. (2006). Collaborative Mixed Reality Exposure Therapy. Cyberworlds 2006, International Conference, Lausanne, Switzerland, November 28-30, 2006. ISBN: 0-7695-2671-3, pp. 25-32.
Hauber, J., Regenbrecht, H., Billinghurst, M. & Cockburn, A. (2006). Spatiality in Videoconferencing: Trade-offs between Efficiency and Social Presence. ACM Computer Supported Cooperative Work 2006, November 4-6, Banff, Alberta, Canada. ISBN:1-59593-249-6, pp. 413 - 422.
Moore, A. & Regenbrecht, H. (2005). The Tangible Augmented Street Map. Short paper in Proceedings of International Conference on Artificial Reality and Teleexistence (ICAT) 2005, December 5th-8th, 2005, University of Canterbury, Christchurch, New Zealand. ISBN:0-473-10657-4, 249-250.
Kerse, D., Regenbrecht, H., & Purvis, M. (2005). Telepresence and User-initiated Control. Short paper in Proceedings of ICAT 2005, December 5th-8th, 2005, University of Canterbury, Christchurch, New Zealand. ISBN:0-473-10657-4, pp. 239-240.
Hills, A., Hauber, J., & Regenbrecht, H. (2005). Videos in Space: A study on Presence in Video Mediating Communication Systems. Short paper in Proceedings of ICAT 2005, December 5th-8th, 2005, University of Canterbury, Christchurch, New Zealand. ISBN:0-473-10657-4, pp. 247-248.
Regenbrecht, H., Hauber, J., Schoenfelder, R., & Maegerlein, A. (2005). Virtual Reality Aided Assembly with Directional Vibro-Tactile Feedback. Proceedings of ACM Graphite 2005, 29 November - 2 December 2005, University of Otago, Dunedin, New Zealand. ISBN:1-59593-201-1, pp. 381-387.
Hauber, J., Regenbrecht, H., Hills, A., Cockburn, A. & Billinghurst, M. (2005). Social Presence in Two- and Three-dimensional Videoconferencing. Proceedings of 8th Annual International Workshop on Presence, London / UK, September 21-23, 2005. pp. 189-198.
Schoenfelder, R., Maegerlein, A., & Regenbrecht, H. (2004). TACTool: Freehand Interaction With Directed Tactile Feedback. In Proceedings of the IEEE VR Workshop: Beyond Wand and Glove Based Interaction, 2004, March 28 2004, Chicago, USA.
Hauber, J., Billinghurst, M., & Regenbrecht, H. (2004). Tangible Teleconferencing. In Proceedings of the Sixth Asia Pacific Conference on Human Computer Interaction (APCHI 2004), June 29th - July 2nd, Rotorua, New Zealand, 2004, Lecture Notes in Computer Science 3101, Springer-Verlag, Berlin, pp. 143-152.
Baratoff, G. & Regenbrecht, H. (2003). Supporting Design, Production, Service, and Training with Augmented Reality. International Workshop on Potential Industrial Applications of Mixed and Augmented Reality (PIA 2003), Tokyo/Japan, October 2003.
Regenbrecht, H., Ott, C., Wagner, M., H., Lum, T., Kohler, P., Wilke, W., Mueller, E. (2003). An Augmented Virtuality Approach to 3D Videoconferencing. International Symposium on Mixed and Augmented Reality, Tokyo/Japan, October 2003.
Fischer, J., Regenbrecht, H. & Baratoff, G. (2003). Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes. Proceedings of ACM Eurographics Workshop on Virtual Environments 2003., Zurich, Switzerland.
Baetge, I., Baratoff, G., & Regenbrecht, H. (2003). Improving Interaction In An Augmented Reality System Using Multiple Cameras. Proceedings of Human-Computer Interaction International 2003., Crete, Greece.
Regenbrecht, H. & Jacobsen, S.(2002). Augmentation of Volumetric Data in an Airplane Cabin. Demonstration short paper in proceedings of IEEE ISMAR 2002, September 30 - October 1, 2002, Darmstadt, Germany. IEEE.
Wagner, M. & Regenbrecht, H. (2002). Shared Reality Meeting - a Collaborative Augmented Reality Environment. Demonstration short paper in proceedings of IEEE ISMAR 2002, September 30 - October 1, 2002, Darmstadt, Germany. IEEE.
Regenbrecht, H. & Schubert, T. (2002b). Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire. Proceedings of the Fifth Annual International Workshop Presence 2002, Porto, Portugal - October 9-11.
Baratoff, G., Neubeck, A., & Regenbrecht, H. (2002). Interactive Multi-Marker Calibration for Augmented Reality Applications. Proceedings of IEEE ISMAR 2002, September 30 - October 1, 2002, Darmstadt, Germany. IEEE.
Haringer, M. & Regenbrecht, H. (2002). A pragmatic approach to Augmented Reality Authoring. Proceedings of IEEE ISMAR 2002, September 30 - October 1, 2002, Darmstadt, Germany. IEEE.
Regenbrecht, H. & Wagner, M.(2002). Interaction in a Collaborative Augmented Reality Environment. Extended Abstract in Proceedings of ACM CHI 2002, April 20-25, 2002, Minneapolis, Minnesota, USA. ACM, 504-505.
Poupyrev, I., Tan, D.S., Billinghurst M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2001). Tiles: A Mixed Reality Authoring Interface. Proceedings of Interact 2001, 334-341
Regenbrecht, H.T. & Wagner, M.T. (2001). Prop-based Interaction in Mixed Reality Applications. In Smith, Salvendy, Harris, & Koubek (eds.): Volume 1 of the Proceedings of HCI International 2001, Lawrence Erlbaum Associates, Publishers, Mahwah/NJ, pp. 782-786.
Tan, D., Poupyrev, I., Billinghurst, M., Kato, H., Regenbrecht, H., and Tetsutani, N (2001). The Best of Two Worlds: Merging Virtual and Real for Face to Face Collaboration. IEEE International Conference on Multimedia and Expo ICME 2001, August 22-25, 2001, Waseda University, Tokyo, Japan.
Regenbrecht, H.T., Baratoff, G., Poupyrev, I., and Billinghurst, M (2001). Wireless Interaction in AR Environments - The Magic Pen. Short paper presented at IEEE International Sympoium on Mixed Reality, March 2001, Yokohama/Japan.
Tan, D., Poupyrev, I., Billinghurst, M., Kato, H., Regenbrecht, H., and Tetsutani, N. (2001). On-demand, In-place Help for Mixed Reality Interfaces. Short Paper presented at ACM CHI 2001, Seattle, Washington, 31 March-5 April 2001.
Tan, D., Poupyrev, I., Billinghurst, M., Kato, H., Regenbrecht, H., and Tetsutani, N (2000). The Best of Two Worlds: Merging Virtual and Real for Face to Face Collaboration. ACM CSCW 2000, December 2 - 6, 2000, Philadelphia, Pennsylvania, USA.
Regenbrecht H.T. & Specht, R. (2000) A mobile Passive Augmented Reality Device - mPARD. Short Paper at International Symposium on Augmented Reality IEEE ISAR2000, Munich/Germany, October 5-6, 2000, Proceedings.
Poupyrev, I., Billinghurst, M., Tan, D., Kato, H., and Regenbrecht, H. (2000). A Tangible Augmented Reality Interface for Prototyping Instrument Panels. Demonstration at International Symposium on Augmented Reality IEEE ISAR2000, Munich/Germany, October 5-6, 2000, Proceedings CD-ROM.
Regenbrecht, H., Kruijff, E., Donath, D., Seichter, H., and Beetz, J. (2000). VRAM - a Virtual Reality Aided Modeler. Proceedings of eCAADe2000, Weimar/Germany, 2000.
Schubert, T., Regenbrecht, H., & Friedmann, F. (2000). Real and Illusory Interaction Enhance Presence in Virtual Environments. Paper presented at the 3rd International Workshop on Presence, Delft, The Netherlands, 27th and 28th march, 2000.
Schubert, T., Friedmann, F., & Regenbrecht, H. (1999b). Decomposing the Sense of Presence: Factor Analytic Insights. Paper presented at the 2nd International Workshop on Presence, University of Essex, 6th and 7th April, 1999.
Donath, D., Kruijff, E., & Regenbrecht, H. (1999). Spatial knowledge implications during design review in virtual environments. ACADIA 99, International Conference, Salt Lake City, october 1999.
Donath, D., Kruijff, E., Regenbrecht, H., Hirschberg, U., Johnson, B., Kolarevic, B., & Wojtowicz, J. (1999). Virtual Design Studio 1998 - a Place2Wait - Using a VRAD system in a Virtual Design Studio. ECAADE 99, International Conference, Liverpool, september 1999.
Donath, D. & Regenbrecht, H. (1999b). Using Immersive Virtual Reality Systems for Spatial Design in Architecture. Proceedings of AVOCAAD 99, Brussels, april 1999, 307-318.
Donath, D & Regenbrecht, H. (1999a). Der Bleistift im 21. Jahrhundert. Das architektonische Entwerfen in interaktiven VR Umgebungen [The pencil in the 21st century - architectural design in interactive VR environments]. Proceedings of IAO Forum Architektur im Informationszeitalter, FhG Stuttgart / Germany, 21-22 april 1999, chapter 7.
Friedmann, F., Schubert, T., & Regenbrecht, H. (1998). Voraussetzungen, Elemente und ein Effekt von Präsenzerleben in virtuellen Umgebungen [Antecedents, Elements and an Effect of Presence Experiences in Virtual Environments]. In H. Lachnit, A. Jacobs, & F. Rösler (Eds.), Experimentelle Psychologie. Abstracts der 40. Tagung experimentell arbeitender Psychologen (pp. 81-82). Lengerich: Pabst Science Publishers.
Donath, D., & Regenbrecht, H. (1998). Using an Immersive Virtual Reality System for Spatial Design. First International Workshop on Usability Evaluation for Virtual Environments: Methods, Results and Future Directions. Leicester/UK, December 1998
Regenbrecht, H., & Schubert, T. (1997). Measuring presence in virtual environments. Paper presented at the Seventh International Conference on Human-Computer Interaction, San Francisco, California, USA.
Donath, D., & Regenbrecht, H. (1996).Using Virtual Reality Aided Design techniques for three-dimensional architectural sketching. Paper presented at ACADIA '96. Tuscon/Arizona.
Donath, D., & Regenbrecht, H. (1995).VRAD (Virtual Reality Aided Design) in the early phases of the architectural design process. Proceedings of caad futures '95. Singapore.
Regenbrecht, H. & Schoenfelder, R. (2015). Position: Mixed Reality Engineering. Adv Automob Eng 2015, 4:1. http://dx.doi.org/10.4172/2167-7670.1000113.
Alshaer, A., Regenbrecht, H., & O'Hare, D. (2015). Investigating Visual Dominance with a Virtual Driving Task. 2-page paper (Poster) in Proceedings of IEEE Virtual Reality, Arles, France: IEEE, 145-146.
Regenbrecht, H., Alghamdi, M., Hoermann, S., Langlotz, T., Goodwin, M. & Aldridge, C. (2015). Social Presence with Virtual Glass. 2-page paper (Poster) in Proceedings of IEEE Virtual Reality, Arles, France: IEEE, 269-270.
Hoermann, S., Collins, J., & Regenbrecht, H. (2015). Learning from Rehabilitation: a Bi-manual Interface Approach. 2-page paper (Poster) in Proceedings of IEEE 10th Symposium on 3D User Interfaces 3DUI, Arles, France: IEEE, 163-164.
Regenbrecht, H. & Hoermann, S. (2014). Augmented Reflection Technology - A Novel Approach to Upper Limb Stroke Rehabilitation, Hippocampus: Neurologie & Rehabilitation 6(20), 306.
Regenbrecht, H., Müller, L., Hoermann, S., Langlotz, T. & Duenser, A. (2012). Implementing Eye-to-Eye Contact in Life-Sized Videoconferencing, Technical Re port, HCI, Information Science, University of Otago, Dunedin, New Zealand.
Regenbrecht, H., Franz, E., McGregor, G., Dixon B., & Hoermann, S. (2011). From Mirror Therapy to Augmentation. Technical Report - Discussion Paper. Information Science. University of Otago. Dunedin, New Zealand. http://otago.ourarchive.ac.nz/handle/10523/1811 (Otago University Research Archive, PDF, 1.727Mb).
Seo, B., Holt, A., Regenbrecht, H. & Schultz, M. (2009). Usability evaluation of web based family history assessment tool for Colorectal Cancer (CRC) risk analysis.. Proceedings of Health Informatics Forum - Person centred healthcare: ehealth as an enabler: Health Informatics New Zealand (HINZ), New Zealand.
Hannagan, J. & Regenbrecht, H. (2008). TwistMouse for Simultaneous Translation and Rotation, Technical Report, HCI, Information Science, University of Otago, Dunedin, New Zealand.
Regenbrecht, H., Dixon, B., Franz, L. & McGregor, G. (2008). Video-mediated reflection technology in rehabilitation and pain management: Some first steps.. Rehabilitation and Disability Colloquium. December 4-5 2008, Dunedin, New Zealand.
Regenbrecht, H. & Hoermann, S. (2008). Eye-to-eye contact in videoconferencing-mediated course advising situations - technology and evaluation. 2nd Spotlight Colloquium, University of Otago, Dunedin, New Zealand, November 19th and 20th, 2008.
Seo S., Schultz M., Schlup M. & Regenbrecht H. (2008). Computer-based assessment of CRC risks based on family history. Annual Scientific Meeting of the New Zealand Society of Gastroenterology and NZNO Nurses Section, Rotorua, New Zealand, November 19th - 21st, 2008.
Dixon, B., & Regenbrecht, H. (2008). Virtual Reality Supported Therapy: Technologies and Ethics. New Zealand Bioethics Conference 'Wellbeing and Technology', Dunedin, New Zealand 1-3 February 2008.
Regenbrecht, H. (2007). Emerging opportunities in teleconferencing. Presented at eResearch at Otago, University of Otago, Dunedin, New Zealand, September 25, 2007.
Burrows, G., Hauber, J., & Regenbrecht, H. (2007). Display of Interactive Artwork: Pilot Test of two Different Interfaces. Presented at SIRC 2007 - The 19th Annual Colloquium of the Spatial Information Research Centre University of Otago, Dunedin, New Zealand, December 6th-7th 2007.
Billinghurst, M., Haller, M., Regenbrecht, H. & Hauber, J. (2006). New interface approaches for telemedicine. nzfp, Vol. 33, Number 1.
Dixon, B., & Regenbrecht, H. (2005). Cybertherapy at Otago: Virtual Possibilities and Current Realities. Presentation at NZ PsS Conference, University of Otago, September 2005.
Regenbrecht, H. (2002). Phobie, Therapie und Präsenz in virtuellen Welten [Phobia, presence, and therapy in virtual worlds]. Technical Report at DaimlerChrysler AG.
Specht, R., Fricke, M., & Regenbrecht, H. (2000). Ermittlung der Positionsgenauigkeit von Trackingsystemen für Virtual- und Augmented-Reality Anwendungen [Determination of positional accuracy of tracking systems for virtual and augmented reality applications]. DaimlerChrysler AG: Technical Report FT3/E-2000-1.
Regenbrecht, H. (1999). Faktoren für Präsenz in virtueller Architektur [Factors for the sense of presence within virtual architecture]. Doctoral thesis (Dissertation). Bauhaus University Weimar, Germany.
Donath, D., & Regenbrecht, H. (1994). VRAD - Virtual Reality Aided Design. Wissenschaftliche Zeitschrift der HAB Weimar-Universität Jahrgang 40(1994), Heft 4. Weimar/Germany.
Regenbrecht, H. (1994). Virtuelle Realität und Design [Virtual Reality and Design]. Diploma Thesis at Bauhaus University Weimar. Weimar/Germany.